var LevelManager = function()
{
	this.update = function()
	{
		switch(currentLevel)
		{
			case LEVEL.INTRO:
				level = new Intro();
				break;

			case LEVEL.ONE:
				level = new One();
				break;

			case LEVEL.TWO:
				level = new Two();
				break;

			case LEVEL.THREE:
				level = new Three();
				break;

			case LEVEL.FOUR:
				level = new Four();
				break;

			case LEVEL.FIVE:
				level = new Five();
				break;
		}

		level.update();
	}

	this.draw = function(){
		level.draw();
	}
}